xcode - pausing timer,uiview animation and audio iOS -


i have viewcontroller playing sound using avaudioplayer , timer running 2 minutes using nstimer , sequence of animation being played using

 [uiview animatewithduration:2.0                           delay:0.0                         options:uiviewanimationoptioncurvelinear                      animations:^{                          //rolling man's tongue out                          _cooling2manimage.alpha = 1.0;                          _cooling3manimage.alpha = 0.0;                      }                      completion:^(bool boolvalue){                          [uiview animatewithduration:2.0                                                delay:0.0                                              options:uiviewanimationoptioncurvelinear                                           animations:^{                                               //showing arrow image , translating arrow mouth                                               _cooling1arrowimage.alpha = 1.0;                                               _cooling1arrowimage.transform = cgaffinetransformmaketranslation(0,-110);                                           }                                           completion:^(bool boolvalue){                                               [uiview animatewithduration:1.5                                                                     delay:0.0                                                                   options:uiviewanimationoptioncurvelinear                                                                animations:^{                                                                    //hiding arrow                                                                    _cooling1arrowimage.alpha = 0.0;                                                                }                                                                completion:^(bool boolvalue){                                                                    _cooling1arrowimage.transform = cgaffinetransformmaketranslation(0,0);                                                                    [uiview animatewithduration:2.0                                                                                          delay:0.0                                                                                        options:uiviewanimationoptioncurvelinear                                                                                     animations:^{                                                                                         //roll tongue in                                                                                         _cooling2manimage.alpha = 0.0;                                                                                         _cooling3manimage.alpha = 1.0;                                                                                     }                                                                                     completion:^(bool boolvalue){                                                                                         //show arrow , translate                                                                                         [uiview animatewithduration:2.0                                                                                                               delay:0.0                                                                                                             options:uiviewanimationoptioncurvelinear                                                                                                          animations:^{                                                                                                              _cooling3arrowimage.alpha = 1.0;                                                                                                              cgaffinetransform scale;                                                                                                              cgaffinetransform translate;                                                                                                              scale = cgaffinetransformmakescale(2.5, 2.5);                                                                                                              translate = cgaffinetransformmaketranslation(0, 40);                                                                                                              _cooling3arrowimage.transform = cgaffinetransformconcat(scale, translate);                                                                                                              _cooling3arrowimage.alpha = 0.0;                                                                                                          }                                                                                                          completion:^(bool boolvalue){                                                                                                              [uiview animatewithduration:2.0                                                                                                                                    delay:0.0                                                                                                                                  options:uiviewanimationoptioncurvelinear                                                                                                                               animations:^{                                                                                                                                   _cooling2manimage.alpha = 0.0;                                                                                                                                   _cooling3manimage.alpha = 1.0;                                                                                                                                   _cooling1arrowimage.alpha = 0.0;                                                                                                                                   _cooling3arrowimage.alpha = 0.0;                                                                                                                                   _cooling3arrowimage.transform = cgaffinetransformmaketranslation(0,0);                                                                                                                                   _cooling3arrowimage.transform = cgaffinetransformmakescale(1,1);                                                                                                                                   if (count <= 6 ) {                                                                                                                                       [self startanimation1];                                                                                                                                       count += 1;                                                                                                                                       nslog(@"%i",count);                                                                                                                                   }                                                                                                                               }                                                                                                                               completion:nil];                                                                                                          }];                                                                                     }];                                                                }];                                           }];                      }]; 

i ahve implement pause , resume functionality when user hits "pause" button ,the audio ,the animation , timer pauses , when user hits resume button resumes paused.can let me know how can achieve this?

for avaudioplayer use

[avplayerobject pause]; [avplayerobject play];  timer: 

you can store amount of time has passed since timer started... when timer starts store date in nsdate variable. when user switches... use method timeintervalsincenow in nsdate class store how time has passed... note give negative value timeintervalsincenow. when user returns use value set appropriate timer.

for view animations check one


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