Cocos2d: UIImageView will not remove itself from glView -
in application pushing new scene has 2 uiimageviews on it. in init method of new scene, uiimageviews allocated , added view using:
[[[ccdirector shareddirector] view] addsubview: _someuiimageview];
in dealloc method, removing layer delegate touchdispatcher , removing uiimageviews like:
[_someuiimageview removefromsuperview]; _someuiimageview = nil;
however when pop scene, return scene want, still able interact uiimageviews scene before. have tried replacing scene instead of popping it, still there. using cocos2d 2.0 if makes difference.
thanks
@kreiri alright, maybe dealloc method not called when remove de scene,
review retains objects, maybe not released , cause dealloc method not called.